E-learning 2.0
E-learning 2.0 is a type of
computer-supported collaborative learning (CSCL) system that developed with the emergence of
Web 2.0.From
an e-learning 2.0 perspective, conventional e-learning systems were
based on instructional packets, which were delivered to students using
assignments. Assignments were evaluated by the teacher. In contrast, the
new e-learning places increased emphasis on
social learning and use of
social software such as blogs, wikis, podcasts and virtual worlds such as
Second Life.This phenomenon has been referred to as Long Tail Learning
E-learning 2.0, in contrast to e-learning systems not based on CSCL, assumes that knowledge (as meaning and understanding) is
socially constructed. Learning takes place through conversations about content and
grounded interaction
about problems and actions. Advocates of social learning claim that one
of the best ways to learn something is to teach it to others.
In addition to virtual classroom environments, social networks have
become an important part of E-learning 2.0. Social networks have been
used to foster
online learning communities around subjects as diverse as test preparation and
language education.
Mobile Assisted Language Learning (MALL)
is the use of handheld computers or cell phones to assist in language
learning. Traditional educators may not promote social networking unless
they are communicating with their own colleagues.
Virtual Learning Environments (VLEs) and Personal Learning Environments
(PLEs) provide an easy to use system for flexibly delivering learning
materials, activities and support to students across an institution. For
the administrator, a VLE provides a set of tools which allows course
content and students to be managed efficiently and provide a single
point of integration with student record systems.
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